![pac man retroarch border pac man retroarch border](https://i.ytimg.com/vi/npRT3ClROJI/hqdefault.jpg)
They have used the old PS1 Namco Guncon shell moulds (or a very good copy) and the design is good and comfortable but my red one feels (and even sounds) noticably lower quality than the blue (or an original Guncon). The only other downside to the Aimtrak is the quality of plastic molding on one of mine. The Aimtrak is closed source so if Ultimarc don't do it it won't likely happen. I think if Ultimarc released a 2 IR bar driver for the Aimtrak it's major weakness could be improved or possibly fixed entirely but I do not think they are still updating the driver (if you have 2 aimtraks you have a second IR bar that goes unused, unless you set it up on a second monitor). If you use it from the position you calibrate it from it is line of sight accurate and you will not need cross hairs on screen. The Aimtrak is a very good solution but has one major weakness, it is only accurate from the position it is calibrated from so it is not well suited to passing around multiple players. It uses an IR camera and a IR LED bar (not the same bar design as Wii) that needs to be placed on top of your monitor. The gun handle is a bit square for my taste and is less comfortable in hand than it would be with a rounder shape, your milage may vary - this is probably personal taste or hand shape related as much as anything.
![pac man retroarch border pac man retroarch border](https://i.imgur.com/TZQXZQk.jpg)
The Sinden gun feels very high quality in hand and seems well made. It's very easy to add the border for Retroarch emulators, can be a bit more complex for MAME/AdvMAME. (The Windows driver allows setting a button to add the border around software but as far as I know there isn't a way to do this (yet) with Linux). The border required by the Sinden must be setup in the emulators (on RPi), which can add a layer of complexity that the other solutions do not have to worry about. The Sinden software is closed source and I'm not sure if I'm allowed to include the drivers with ARpiCADE, their license says do not distribute it but their instructions also encourage users to make software compilations for the Sinden Lightgun. I have experience the odd hiccup and some other quirks with the Sinden but its early days for it's software, it's possible it will be further improved through updates. The Sinden is the only gun here with a pump action, a few games used a pump action to reload or fire a second weapon so that may be important to someone, my kids think the pump action is really cool. Once setup the Sinden is able to be used with line of sight and no onscreen crosshair, it handles change of position well and can be passed around multiple players without it losing it's line of sight accuracy. Unlike the other solutions seen here the Sinden needs to run a software driver (or 2 instances for 2 guns) to function, it's possible the extra overhead of the extra software could cause issues with something but I haven't noticed anything so far. It uses a camera and software based on-screen white border. All were bought retail and not given to me to review, except the Sinden which have been lent to me by a friend to help him set them up.įirst up we have the Sinden Lightgun. In the picture above you can see 4 different "lightgun" solutions: Sinden Lightgun, Aimtrak (x2), Dolphinbar + wiimote + gunshell, and the little black one is using an Arduino and the 4 IR point Samco sketch. Also none of my guns have recoil so I won't be comparing their optional recoil solutions. There are some ways to use actual lightguns using an Arduino but I have yet to try any to comment. Note, none of the "lightguns" I've tested lately are actually lightguns.
![pac man retroarch border pac man retroarch border](http://www.stickboutik.com/prod_img/Cat1/sCat26/Prod121/show/4.jpg)
Figured it would be a good idea to have a thread for them. I've been testing "lightguns" on Pi4 lately. Lightguns.jpg (237.72 KiB) Viewed 7837 times